feat: optional ratelimits #764

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opened 2025-04-16 19:21:26 +00:00 by nex · 0 comments
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One of the great things about conduit servers is that there's no silly ratelimits like synapse has. However, this is also a vector for abuse on public servers, where all it takes is one abusive user to write up a script to be able to send over 2k events per second.

While continuwuity is aimed at smaller scale homeservers, the resource efficiency sparked a desire for deployment in larger servers (such as kemono and we2.ee), so I don't see why having ratelimits be optional would be anything but a net positive.

One of the great things about conduit servers is that there's no silly ratelimits like synapse has. However, this is also a vector for abuse on public servers, where all it takes is one abusive user to write up a script to be able to send over 2k events per second. While continuwuity is aimed at smaller scale homeservers, the resource efficiency sparked a desire for deployment in larger servers (such as kemono and we2.ee), so I don't see why having ratelimits be optional would be anything but a net positive.
nex added the
Enhancement
Matrix/Client
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Unknown
labels 2025-04-16 19:21:26 +00:00
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Reference: continuwuation/continuwuity#764
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