WIP: feat: Add method to flush senders when a server becomes active #1463

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nex wants to merge 2 commits from nex/fix/stale-destination-cache into main
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Currently continuwuity does not track whether a server is online or "offline" since this isn't really a concept the spec has. This means that if a server is unreachable, it may resolve to servername:8448 incorrectly, which then gets saved into the destination cache, and requires manual eviction (or waiting 24 hours). In a similar deficiency vein, the sender service does not try to immediately re-try sending new transactions while it's in exponential backoff, which can happen if it tries to send to the wrong destination.

This PR fixes this by tracking the connectivity of remote servers in-memory. If a server makes a request to us, it is marked as online. If it was previously offline, the destination cache for that server is cleared (triggering a re-resolution), and a flush is sent to the sender for that server, which should cause it to immediately re-try sending transactions. If a transaction fails to send, the server is marked as offline, which currently has no special meaning (apart from the "reconnection" logic mentioned prior), but may be used in the future to determine whether requests like profile lookups and E2EE requests should be aborted early.

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Currently continuwuity does not track whether a server is online or "offline" since this isn't really a concept the spec has. This means that if a server is unreachable, it may resolve to `servername:8448` incorrectly, which then gets saved into the destination cache, and requires manual eviction (or waiting 24 hours). In a similar deficiency vein, the sender service does not try to immediately re-try sending new transactions while it's in exponential backoff, which can happen if it tries to send to the wrong destination. This PR fixes this by tracking the connectivity of remote servers in-memory. If a server makes a request to us, it is marked as online. If it was previously offline, the destination cache for that server is cleared (triggering a re-resolution), and a flush is sent to the sender for that server, which should cause it to immediately re-try sending transactions. If a transaction fails to send, the server is marked as offline, which currently has no special meaning (apart from the "reconnection" logic mentioned prior), but may be used in the future to determine whether requests like profile lookups and E2EE requests should be aborted early. <!-- Example: This pull request allows us to warp through time and space ten times faster than before by double-inverting the warp drive with hyperheated jump fluid, both making the drive faster and more efficient. This resolves the common issue where we have to wait more than 10 milliseconds to engage, use, and disengage the warp drive when travelling between galaxies. --> <!-- Closes: #... --> <!-- Fixes: #... --> <!-- Uncomment the above line(s) if your pull request fixes an issue or closes another pull request by superseding it. Replace `#...` with the issue/pr number, such as `#123`. --> **Pull request checklist:** <!-- You need to complete these before your PR can be considered. 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nex added this to the next milestone 2026-02-26 16:18:14 +00:00
feat: Add method to flush senders when a server becomes active
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5e3174493d
fix: Actually flush destinations before selecting new events
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82bd0c8e15
nex requested review from Owners 2026-02-27 11:20:50 +00:00
nex changed title from feat: Add method to flush senders when a server becomes active to WIP: feat: Add method to flush senders when a server becomes active 2026-02-27 12:05:04 +00:00
nex closed this pull request 2026-02-27 13:14:44 +00:00
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